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Tournamental Golf Iron Tool Feature Extravaganza
ようこそ! This month I was tasked with creating a feature for a tile based golf game. I’m not gonna lie here, at first I did not know how to do that. However with the grace of the interwebs, I was able to find some interesting references, specifically a game called…
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Level Design II: Spooky Level Thing
For this class, I was assigned to make a new feature for the game, and create a level around that feature. I had a somewhat difficult time deciding on what feature to implement and how I should design my level. Originally, I was going to create an abandoned medieval town…
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My first Actual Level
After the previous blockmesh design, I joined a group for my school project where we combined our levels and actually added 3D models and textures. This bit was difficult as I had to find assets that would work for my level. I’m happy with how it turned out, but I…


